3/14/2023 0 Comments In sound mind game walkthroughCheckpoints are infrequent, your flashlight is constantly running out of battery (and the game is really too dark to navigate without it), and there aren’t nearly enough health pickups for the amount of times the ghoulies attack. Honestly, the most irritating thing about In Sound Mind is just how unaccommodating it is towards players. In Sound Mind also asks players to repeatedly engage in sub- Jumping Flash-quality first-person platforming sequences, none of which are fun, and all of which can be easily whiffed, forcing a reset to one of the game’s arbitrary checkpoints. There’s an enormous amount of time spent collecting and replacing fuses, since everyone’s innermost thoughts apparently rely on electrical parts of dubious durability. In Sound Mind feels like the product of another era. Something that, for players, can be more easily accomplished by hitting the power button. And while the game is pretty good at telling you what you’re supposed to do, it doesn’t do a good job of explaining why, or why you should care.Īs far as I can tell, Desmond’s main motivation in this game is to escape it. But, harkening back to classic horror titles, there are no signposts or minimaps pointing you where to go – and everything is so nondescript that it’s far too easy to get lost. At its core, it’s a collect-a-thon, players wandering aimlessly until they find the next trinket to unlock the next section. Wandering the hallways of the “real world” and the themed mindscapes – a pseudo-Walmart, a military installation, a forest, and so on – Desmond collects trinkets and wards off ghosts and monsters using a handful of unlockable tools.Īll of which could be interesting, but the problem is how ineptly it’s implemented. The audio design is actually quite good, with an ominous, and mercifully unintrusive, soundtrack. 2016 graphics don’t do it any favours on the high-res PS5. Some are mildly interesting all wear out their welcome. Wales, you see, has found himself trapped in an abandoned building complex, populated only by ooky spooky spectres and cassette tapes containing records of his patient interactions. In In Sound Mind, players star as Desmond Wales (which is maybe a parodic reference to Assassin’s Creed, or maybe just lazy writing), a psychologist exploring the nightmarish psyches of different patients in his care. There’s a kernel of a good game in here it’s just buried under a lot of missteps. Honestly, it’s so unfun so much of the time – and really, just not scary at all – that it’s impossible to recommend when compared to so many other, better titles in recent years. Instead, it’s a slog of an item hunt, plagued by annoying enemies, unfair checkpoints, and paltry item distribution. It’s too bad that In Sound Mind just can’t deliver on any of its core concepts. I should like it – and I am sympathetic to it – because it comes from a teeny tiny indie studio with some good ideas and a lot of passion. I should like it, because it’s a first-person psychological horror title, superficially resembling Layers of Fear or Observer, sending players on a spooky journey through shadowy mindscapes. That beloved Family Circus ghost, Not Me. If a ghost’s existence is one of endless torment, trapped in shadows from which there is no escape, then In Sound Mind is like that. Released on Septemfor PS5, Xbox X/S, Switch, and Windows.Ī psychological horror game that’s not scary, and plenty annoying. Our review of In Sound Mind, developed by We Create Stuff.
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